Frequently Asked Questions
For timecode to work you must have selected a soundcard in preferences that has inputs, otherwise you will not be able to open the timecode settings dialog. Main menu Edit/Vinyl timecode or shortcut ALT+V.
Its divided up in three sections, the players, inputs and type. First start by selecting what type of timecode you are using in the Vinyl type section.
Now in the input section, select what inputs to use for each player, you can set the same input for all three players and selecting on the fly which one to use by clicking the vinyl button on the players.
After that you detect you lowest level threshold, you do that by putting the needle on the record without it spinning and click the 'detect' button a few times, this is the value where the input will be muted to avoid unwanted movement when turntable is stopped.
The 'Vinyl start' setting is used to change the start offset of the record, its useful when a vinyl record get damaged or wears out, you can move everything forward to a new spot, applies only when running in ABS mode. ABS mode means that the needle will pick up where you are on the record so if you pick it up and move it closer to the center the track will also move its position forward.
Now set the play level by starting the turntable and you will see the green vu meters showing incoming level, use the gain and balance to get close to the marked target level. If you plugged in your turntable into a soundcards line level inputs you must click pre amp to get the correct levels.
The << button is so you can collapse the dialog and have it as a input monitor while playing, so if anything goes wrong, cable disconnects or dust building up the green vu meters will show that.
if you can't find your vinyl type you can use 'Generic (Relative only)' and change the 'Vinyl speed' slider to set the 1.0 speed. You set the 1.0 speed by playing the vinyl at 1.0 on the turntable, click 'vinyl' on one of the players with a loaded track, and adjusting the 'Vinyl speed' slider until play speed is correct.
RPM has both full 'auto' play and 'shuffle' play, but it also has a simple next track click. Kind of a half auto play kind of mode. The full auto / shuffle play can work in 2 modes, normal mode and current view mode.
Auto/Shuffle play in 'Normal' mode
When you autoplay in 'Normal' mode, RPM will copy the selected playlist to an internal auto playlist, so you are free to search for tracks, fill the waitlist or do whatever work you need to do to while auto play functions in the background.
Auto/Shuffle play in 'Current View' mode
In current view mode, auto play does not copy to an internal list but loads whatever track that is selected in the recordcase, you can also load the track you want it to play next. This way you can change the tracks as it plays, and decide on the fly what should be next. If you have tracks in the waitlist and you have clicked on one of them so it has the focus, it will pick waitlist tracks until waitlist is empty and then it will go back to the regular track list.
For both of these modes there is a 'bpm match running on load' setting in the Preferences. It will match the players if the BPM of the tracks are within the set limit (default +-4%). The check box 'autoplay only' can be unchecked and BPM matching will be performed for all loads, not just during auto play. You can also adjust the 'mix on seconds left' (default 10 sec) and 'fade out time' (default 5 sec). Those times will be applied to all tracks when in auto/shuffle play.
You can also program individual mixstarts and mixend and fade time for each track seperate. To do so, you simply create a cue point where you want the mix to start, name that cue point "MixStart" and auto play will use it. You do the end the same way, set a cuepoint where you want the mixout to happen and name it "MixEnd" or "MixEnd xx", where xx is time in seconds that you want for fade out, so a 20 sec fade out would be "MixEnd 20".
While Auto/Shuffle play is running RPM will do a slow speed recovery operation, it slowly moves the tempo or pitch back towards zero to keep speed under control while autoplay is turned on and you do not need to worry about different tracks having different volumes, the RPM perceptual gain control, makes all track play at the same level.
The "Next" button is your mix now button, it can be used at anytime, in auto play and also when not in auto play. It triggers in the UP transition and is always using quantization, so mixing with the next button will always mix perfectly on the beat.
There are 3 ways you can use quantize and lock. they are:
- Lock only:
this will lock your player to the tempo set in the master section (at top of RPM), so every time you load a track it will match bpm to master bpm. If you have the time stretch on it will use stretch instead of pitch to match.
- Quantize only:
In this mode, RPM will sync your play start command with the beat grid of an already running player, and if you have 2 players running it will select the player with lowest id (1,2,3), example, if you are about to start player 1, and 2 and 3 are running it will look at 2. This way you will always be perfectly on the beat. The quantize resolution is 1/2 bpm, so if you hit play start more than 1/2 beat off it will not sync correctly, but if your rhythm is that bad, well, don't quit you day job :-)
- Both quantize and lock:
This will not only quantize and and lock you tempo to the master section tempo, but it will also track and keep players in sync. The master section contains a sequencer and it has a clock, that clock is set by the master bpm slider, this clock is then sent to the players and the player will lock its beat grid to the master section. When perfect sync is achieved, you will see the Match 1-3 buttons in the top left corner of RPM light up, they will go on and off as the player constantly reports in to the master section on how its doing. So for the match1-3 to go on and then off again is normal behavior, the player will only track up to a point,if bpm changes to much such as in medleys with bpm going from 80-130, it will not work. On the players the pitch slider changes to phase, that is an adjustment you can use if you want to adjust the grid phase in relation to the master phase, most of the time you should never need to touch it, and just leave it at 0. Before you turn on the quantize+lock make sure the master section is showing the same bpm as the player you are about to lock to. You can click on the match1-3 to match the master section to player 1,2 and 3, but once you have a player quantized+locked and running you do not click on match 1-3, its only to be used when you first start.
RPM looks in 2 places for VST's:
First it looks at the registry as When installing VST plugins with setups, they usually use a common place for all plugins so all apps can see them, however not all plugins follow that standard.
The Second Way is to make a folder called "vst" in the RPM Directory, the default directory is C:\Program Files\RPM
So your new folder path would be C:\Program Files\RPM\vst
Then copy the VST .dll into the vst folder and it will show up in RPM.
Scroll the recordcase with ROTARY or JOGWHEEL, press ROTARY to load, to unload press FLIP+ROTARY.
If playing and not in jogfiltermode you can scroll recordcase with PLAYLIST+JOGWHEEL.
Play and Setting Cues
Cue and play buttons are multi functional, Play toggles play/pause and when in pause the jog does studder editing, and you hit CUE to store.
If you are already cued and want to adjust the cue, you can use BEND+- to move cue in very small steps, this also work in studder mode, or do FLIP+JOGWHEEL to start studder editing.
RPM has unlimited number of cue memory locations, the controllers can show up to 999 positions, use FLIP+ROTARY to select what cue memory to use, it will display
current cue memory in the track number display.
The hotstart shows cue memory 1-5 (1-3 on 3700 and 5500, none on the 1200), to store a hotstart use FLIP+HOTSTART btn, or just hot hot start if nothing is stored and it will be stored. it will also
select that cue memory to be the active one. To delete a hostart press BACK+HOTSTART or on the 3700 CLR1-3, you can punch in cue is done by pressing MEMO, to add new cue to list press FLIP+MEMO.
All cues are using quantazation when player is running an not when studder editing
By pressing CUE when player is stopped the player will play as long as you hold down cue, if you want it to continue, hold press and hold down Play and then let go of Cue.
You can also hold down cue and sample by pressing play on and off, or sample using CUE play.
You can do loop in 2 ways, first one is pressing A1 and a 4 beat loop will be created, second one is using A2 to set start of loop and B to end loop.
You can resize the loop while looping with the ROTARY and move it with FLIP+ROTARY, you can also cut it in half each time you press B button.
To reloop and exit use EXIT/RELOOP button, it will exit on the UP state.
You can store a loop to any hot start by while looping and then pressing and holding down EXIT/RELOOP button and pressing the wanted HOTSTART button.
Now each time you hit that hostart it will start to loop.
The effects are on the 2500,3700 and 5500 on the 3 button by the jog wheel, BRAKE, DUMP and REVERSE plus the FILTER button, on the 4500 its EFFECT1-3.
the 4500 has brake on EFFECT1, dump on EFFECT2, reverse on FLIP+EFFECT2, filter on EFFECT3.
The 3700 and 5500 has a separate rotary for filter freq EFFECT_ROTARY and wet control FLIP+EFFECT_ROTARY, the 4500 uses the freq with JOGWHEEL
and wet control FLIP+JOGWHEEL. By pressing right (3700,5500) ROTARY BUTTON, it will toggle between control gain and filter select.
On the 4500 you can enable the scratch jogwheel by pressing the JOG MODE button while filter is active, to scratct or bend, and got back to filter
by pressing EFFECT3.
The brake effect can be interrupted at any time by pressing CUE or PLAY.
A short tap on the DUMP effect will lock it, and a hold and releases will not lock.
The time stretch on the 3700 and 5500 is enabled by pressing KEY ADJUST, it only allows change when not playing unless you hold down the Flip button.
the orange led will lit up when activated, and you toggle LQ/HQ time stretch by holding down KEY ADJUST and pressing the EFFECT ROTARY BUTTON
on the left side of the controller, the HQ mode is indicated when the orange led starts to blink.
On both controllers you can switch to +-100 range by holding down FLIP and the moving the slider.
When switching between timestretch and pitch the hardware slider will become unsynced, you need to move toward where the value is and grab it, you can always
override this by holding down FLIP and move the slider, an unsynced state is indicated by blinking led by the bendplus button.
To do pitch shift changes on the 4500 you press FLIP+EFFECT3, that will enable the ROTARY to change pitchshift.
On the 3700/5500 you hold down KEY ADJUST wheil turning the ROTARY, to reset pitchshift to normal, just press the rotary button.
The fast fwd/rev buttons will search in 2 speed fast and step 16 beats with FLIP+btn, you can also tap the buttons to do jumps, it defaults
to 10 sec jumps, on the 4500 you can change that by going in to the bend cfg meny (hold down JOGMODE when in bend mode)
Scratching on the 5500/3700 is selected by pressing Platter source/Platter mode. The bend on the 3700/5500 is set to dynamic auto increase, the 4500 can
configure it in the bend cfg menu. The scratch menu also have a new feature, scratch dir: both or fwd only, it will mute on reverse, it also
has the option now to turn off inertia.
Player A short press on TAP/SYNC button match to B
Player A holding down FLIP+short press on TAP/SYNC button match to C
Player B short press on TAP/SYNC button match to A
Player B holding down FLIP+short press on TAP/SYNC button match to C
Player C short press on TAP/SYNC button match to A
Player C holding down FLIP+short press on TAP/SYNC button match to B
You can also move the slider and when it sync with any other player the tap led will turn on, this works even between multiple
controllers, led is orange if locked with in the same controller, yellow if it lock to another controller player.
The grab window is 0.5 bpm.
To enable it press and hold down TAB/SYNC until it starts to blink, if you
don't want to wait you can also use CONT/SINGLE+TAPSYNC to enable autosync
Added command are available to do a quick hard lock to the grid so you dont have to wait since the autosync
only allows max 1.5% changes, and you trigger hardlock by pressing CONT/SINGLE+TAP/SYNC when lock is already enabled, this will quick lock
the player and then go back to tiny adjustments only. Since the beat grid is a 1/2 beat resolution sometimes it will lock
to the wrong half beat, use CONT/SINGLE+BEND plus/minus to jump in half beats (4500), you can also use FLIP+BEND to jump whole beats
The slider at the top of the RPM window can be used to change all players locked to master section.
The adjustments being made to a track is indicated in the track display on the 4500 (except when holding down FLIP, it then shows active cue)
To change the master slider with the controller press FLIP+SLIDER when player is locked to master sync and with it you can change the bpm up and down, if slider reacehs the end just release FLIP move
the slider back and press FLIP and continue changing the bpm master slider.
Pressing FLIP+TITLE will toggle the controller to mixer mode, the pitch slider now controls volume and
the pitch/tempo control is moved to the rotary control, this way you can use the controller as a mixer plus play control.
To cue to headphones, press PLAYLIST and it will start to blink to indicate that cue is on for that channel.
3rd player support
With a 2 player controller it it also possible to control the third player by pressing FLIP+PLAYLIST, then the third player is switched to that side without stopping or changing running players, to go back press FLIP+PLAYLIST again.
The TAB button wil step between search , playlists, and trackview
Player 1 (player 2,Player3)
- Numerical Keyboard 1(2,3)
- load track
- Ctrl+Numerical Keyboard 1(2,3)
- unload track
- if playing stop to cue, else cue play while down and you can press F2 before releasing F1 to keep it playing from
- play/pause (toggles)
- bend - 2%, studder edit if pause, moves cue if cued
- bend + 2%, studder edit if pause, moves cue if cued
- punch in cue, creates a cue while playing on closest gridline without stopping play
- play retrig, continue play if cueplay started
- fast fwd
- fast rev
- beat step -1
- beat step +1
- beat step -16
- beat step +16
- step -1 active cue, no audio jump
- step +1 active cue, no audio jump
- jump to autocue
- beat synced play start, it will match start to a grid line on an already playing player
- hot key 1, trigger a hot start
- hot key 2, trigger a hot start
- hot key 3, trigger a hot start
- hot key 4, trigger a hot start
- save to hot key 1
- save to hot key 2
- save to hot key 3
- save to hot key 4
- create 4 beat loop
- loop exit, reloop
- step pitchshift -0.1 semitones
- step pitchshift +0.1 semitones
- cut loop /2
- expand loop *2
- move loop back 1 beat
- move loop fwd 1 beat
- bpm match to player 2(1,2)
- quantize grid (toggle on/off)
- lock to master sync (toggle on/off)
- bpm match to player 3(3,1)
- timestretch (toggle on/off)
- timestretch HQ (toggle on/off)
- step pitch -0.5%
- step pitch +0.5%
- step pitch -0.1%
- step pitch +0.1%
- Ctrl+,(. , /)
- reset pitch
- Ctrl+;(' , \)
- timecode on/off
- Numerical Keyboard 7
- Smart view toggle
- Numerical Keyboard 8
- Waitlist toggle
- Numerical Keyboard 9
- Focus search box
- Ctrl+arrowup and down
- Step playlists
- Ctrl+Numerical Keyboard 4
- Focus tracklist
- Ctrl+Numerical Keyboard 5
- Focus waitlist/smart view
- Numerical Keyboard +
- Play selected
- Numerical Keyboard -
- Numerical Keyboard *
- Fast forward
- Numerical Keyboard /
- Fast reverse
- autoplay toggle
- Next (mix now)
- Match master section to player 1
- Match master section to player 2
- Match master section to player 3